![]() ![]() ![]() ![]() If their morale gets too low, they can even snap, harming other survivors or leaving your community entirely. You’ll often need to switch off because characters become tired from their time abroad and their health and stamina start to cap at lower and lower thresholds, kind of like how your health bar decreases after each death in Dark Souls 2. You can switch between any character in your group and each have their own skill sets, like being to shoot more accurately or able to loot with a less likely chance of making racket and attracting zombies. The voice acting’s fine I guess but there aren’t so much characters as archetypes and that’s because State of Decay’s a lot more interested in solving the persistent day to day problems of a zombie outbreak than worrying about character drama. You’ll soon run into Maya Torres of the great melee skills and tight yoga pants and then some other fairly generic survivors as well. The game world is set in Trumbull Valley and you begin your post apocalyptic life as Marcus Campbell, a gloriously afroed jack of all trades. State of Decay’s story and characters feel like if the Walking Dead were populated by the Sims, just edgeless normies constantly in need of your attention and care. So let’s get stuck in like a crowbar in a zombie skull! But since both State of Decay 1 and 2 are on Gamepass right now, I thought it’d be interesting to revisit the first game almost a decade later and see how it’s aged, if I feel any differently about it, and whether the sequel is a marked improvement or just more of the same. I found the game’s hook fun enough, but found it far too easy to just force of will my way through the game without paying much attention to its simulation aspects. My friends and I were ecstatic to jump in headfirst. Zombies were everywhere but none had tried to do specifically what Undead Labs proposed in State of Decay: an open world sandbox with survival elements like permadeath and resource management. Zombie media had overtaken the public zeitgeist after the events of 9/11 through games like Half-Life 2, Left 4 Dead, Dead Space, Dead Rising, the zombie modes in Call of Duty and even the Undead Nightmare DLC for Red Dead Redemption. I remember State of Decay being a big deal back in 2013, coming in on the last leg of the Xbox 360’s lifespan as a console exclusive Xbox Live Arcade game. ![]()
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